We're doing what we like, that is why we do it, it's the only satisfaction we gain. It is not quite everyone's objective to make a game that appeals to everyone for the biggest profit. Convenience is hollow and utterly flavourless. We're not interested in victory without loss, or light without darkness. People actually find different things interesting, even if they are sometimes uncomfortabe, and they don't invariably digitally stroke your ego. If you don't like indie games, don't play them. It's also still in early access, and things like NPC visibility mechanics, along with many other things, have not yet been fully implemented. Bad things happen and light doesn't shine out your arse. One of our core philosophies is that the game is not player centric, but things are the way they are because it makes sense. well, dunno what the opposite of gamey is. It gives unfair advantage to the AI and makes the game more gamey instead of. You can argue all you want but this is my belif.Īlso having arenas so dark you can barely see the weapons (and no brightness/gamma settings!) is also bad design. Which is a concept many indie developers don't understand so much, I think. Relegating the player character to a 'nobody' by making NOT USING THEM preferrable BY DESIGN is bad design in terms of player psychology. I pretty much promise you that this is what you'll find. Instead of going on a rant about 'copying everyone else' check statistics (if there are any) and you'll see. I'm not sure if there's statistics collection like that but yeah. I believe that if you actually check the statistics from your game you'll see that most people take care of their main character first, buying the best equipment etc for it and wanting it to level up most. It's nothing to do with the risk involved. Psychologically it's them, their alter-ego in the game. Processor: 3 Ghz Intel Core i5 quad core or 3.Everyone LIKES using their personal character because it's their MAIN CHARACTER. #EXANIMA CHEATS MAC OS X#
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